Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Cueyatl
Traits
Amphibious
Can breathe air and water.
Insect Affinity
Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts.
Jungle Camouflage
Advantage on Dex (Stealth) checks made to hide in jungle terrain.
Locked Saddle
Can’t be knocked prone dismounted or moved vs. its will while mounted.
Mounted Warrior
While mounted mount can’t be charmed or frightened.
Slippery
Advantage: saves/ability checks to escape a grapple.
Spirited Charge
If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction.
Standing Leap
Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start.
Reactions
Mounted Parry
Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon.
About Cueyatl Warchief
Cueyatl Warchief is a small humanoid with a Challenge Rating of 7. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 117 hit points (derived from 18d6+54).
Cueyatl Warchief has communication capabilities including Cueyatl. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cueyatl Warchief
2 tips available
GM Tips: Using Cueyatl Warchief
When using Cueyatl Warchief in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Cueyatl Warchief
2 strategies available
Player Guide: Facing Cueyatl Warchief
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cueyatl Warchief?
- Cueyatl Warchief has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Cueyatl Warchief?
- Cueyatl Warchief is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Cueyatl Warchief speak?
- Cueyatl Warchief can communicate in Cueyatl.
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