Ability Scores
Core attributes and their modifiers.
Overview
Senses
Languages
understands all languages it knew in life but can't speak
Resistances & Immunities
Traits
Spirit-infused Structure
The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order.
Wall-bound Spirits
The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired.
Wall Hop
As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait.
Actions
Entomb
The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is blinded and restrained, and it takes 9 (2d8) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time.
A creature, including the entombed target, can take its action to free the entombed target by succeeding on a DC 15 Strength check.
A creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a true resurrection or a wish spell.
Multiattack
The walled horror makes two spectral claw attacks.
Spectral Claw
+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 plus 1d8 psychic damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) psychic damage, and the target is grappled (escape DC 15).
Spectral Scream
+7 to hit, range 60 ft (18.3 m). Hit: 4d8 psychic damage.
Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 15 Charisma saving throw or be frightened until the end of its next turn as it is assaulted by images of being buried alive or entombed. While frightened, the creature's speed is reduced to 0.
About Walled Horror
Walled Horror is a large undead with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 114 hit points (derived from 12d8+60).
Walled Horror has communication capabilities including understands all languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Walled Horror
1 tips available
GM Tips: Using Walled Horror
When using Walled Horror in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Walled Horror
1 strategies available
Player Guide: Facing Walled Horror
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Walled Horror?
- Walled Horror has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Walled Horror?
- Walled Horror is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Walled Horror speak?
- Walled Horror can communicate in understands all languages it knew in life but can't speak.
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