Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Infernal, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Magic Resistance
The spawn has advantage on saving throws against spells and other magical effects.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 poison damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft. or range 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage.
Enchanting Display
The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a DC 15 Charisma saving throw. On a failure, a creature is charmed for 1 minute. On a success, a creature takes 14 (4d6) psychic damage.
Multiattack
The spawn of Rhopalocerex makes one bite attack and two claw attacks.
About Spawn of Rhopalocerex
Spawn of Rhopalocerex is a large fiend with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 112 hit points (derived from 15d10+30).
Spawn of Rhopalocerex has communication capabilities including Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spawn of Rhopalocerex
2 tips available
GM Tips: Using Spawn of Rhopalocerex
When using Spawn of Rhopalocerex in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Spawn of Rhopalocerex
2 strategies available
Player Guide: Facing Spawn of Rhopalocerex
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spawn of Rhopalocerex?
- Spawn of Rhopalocerex has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Spawn of Rhopalocerex?
- Spawn of Rhopalocerex is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Spawn of Rhopalocerex speak?
- Spawn of Rhopalocerex can communicate in Infernal, telepathy 60 ft..
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