Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Innate Spellcasting
The shurale’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: dancing lights, invisibility (self only), minor illusion
3/day each: detect thoughts, major image, misty step
1/day: confusion
Magic Resistance
The shurale has advantage on saving throws against spells and other magical effects.
Magic Weapons
The shurale’s weapon attacks are magical.
Mirthful Regeneration
The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is incapacitated with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp.
Actions
Battleaxe
+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Gore
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Multiattack
The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe.
Tickle
The shurale touches a creature within 5 feet of it. The target must succeed on a DC 15 Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls prone, is incapacitated, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shurale's Tickle for the next 24 hours. If the target fails the saving throw three times, it must succeed on a DC 15 Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal.
About Shurale
Shurale is a medium fey with a Challenge Rating of 7. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 105 hit points (derived from 14d8+42).
Shurale has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shurale
1 tips available
GM Tips: Using Shurale
When using Shurale in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Shurale
1 strategies available
Player Guide: Facing Shurale
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shurale?
- Shurale has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Shurale?
- Shurale is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Shurale speak?
- Shurale can communicate in Common, Sylvan.
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Related D&D 5e Content
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