Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Blunting Ambiance
Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result.
Dagger Form (1/Day)
As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can’t take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw.
Spider Climb
The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tripping Charge
If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action.
Actions
Dagger Legs
+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.
Multiattack
The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage.
Scissor Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Scythe Tail
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
About Naizu-Ha
Naizu-Ha is a small fey with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 117 hit points (derived from 18d6+54).
Naizu-Ha has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Naizu-Ha
2 tips available
GM Tips: Using Naizu-Ha
When using Naizu-Ha in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Naizu-Ha
2 strategies available
Player Guide: Facing Naizu-Ha
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Naizu-Ha?
- Naizu-Ha has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Naizu-Ha?
- Naizu-Ha is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Naizu-Ha speak?
- Naizu-Ha can communicate in Common, Sylvan.
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Related D&D 5e Content
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