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Mangrove Treant

Huge · Plant · CR 7 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (13d12+52)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
7
-2
CON
19
+4
INT
12
+1
WIS
15
+2
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Plant
Alignment Neutral
XP 2900
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Skills

Athletics +8 Nature +4

Languages

Common, Draconic, Druidic, Sylvan

Traits

False Appearance

While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree.

Grasping Roots

The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Siege Monster

The mangrove treant deals double damage to objects and structures.

Tiny Spies

The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it.

Actions

Mangrove Mosquitos

The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.

The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.

Multiattack

The mangrove treant makes two slam attacks.

Slam

+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

About Mangrove Treant

Mangrove Treant is a huge plant with a Challenge Rating of 7. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 13d12+52).

Mangrove Treant has communication capabilities including Common, Draconic, Druidic, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mangrove Treant

1 tips available

When using Mangrove Treant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Mangrove Treant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mangrove Treant?
Mangrove Treant has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Mangrove Treant?
Mangrove Treant is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Mangrove Treant speak?
Mangrove Treant can communicate in Common, Draconic, Druidic, Sylvan.

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