Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Aquan, Common, Elvish, Sylvan
Resistances & Immunities
Traits
Amphibious
The haleshi can breathe air and water.
Charming Defense
While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class).
Innate Spellcasting
The haleshi’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
3/day each: charm person, invisibility (self only)
1/day each: major image, water walk, zone of truth
Actions
Clamport
The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal.
Multiattack
The haleshi makes two attacks with its stupefying touch.
Stupefying Touch
+6 to hit, reach 5 ft (1.5 m). Hit: 3d8+3 psychic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.
Reactions
Water Shield
The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water.
About Haleshi
Haleshi is a large fey with a Challenge Rating of 7. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 123 hit points (derived from 13d10+52).
Haleshi has communication capabilities including Aquan, Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Haleshi
2 tips available
GM Tips: Using Haleshi
When using Haleshi in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Haleshi
2 strategies available
Player Guide: Facing Haleshi
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Haleshi?
- Haleshi has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Haleshi?
- Haleshi is a Large Fey, which affects how certain spells and abilities interact with it.
- What languages does Haleshi speak?
- Haleshi can communicate in Aquan, Common, Elvish, Sylvan.
Related D&D 5e Content
Related D&D 5e Content
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