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Fire-Infused Water Elemental

Huge · Elemental · CR 7 · Neutral

Armor Class
14 (natural armor)
Hit Points and Hit Dice
138 (12d12+60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
20
+5
INT
5
-3
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Elemental
Alignment Neutral
XP 2900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 90 ft (27.4 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Aquan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Water Form

The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

The elemental makes two slam attacks.

Scald

Recharge 6

A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.

Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 plus 2d6 fire damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.

About Fire-Infused Water Elemental

Fire-Infused Water Elemental is a huge elemental with a Challenge Rating of 7. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 138 hit points (derived from 12d12+60).

Fire-Infused Water Elemental has communication capabilities including Aquan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire-Infused Water Elemental

2 tips available

When using Fire-Infused Water Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Fire-Infused Water Elemental

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire-Infused Water Elemental?
Fire-Infused Water Elemental has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Fire-Infused Water Elemental?
Fire-Infused Water Elemental is a Huge Elemental, which affects how certain spells and abilities interact with it.
What languages does Fire-Infused Water Elemental speak?
Fire-Infused Water Elemental can communicate in Aquan.

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