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Fey Revenant

Large · Fey · CR 7 · Lawful Evil

Armor Class
19 (natural armor)
Hit Points and Hit Dice
161 (17d10+68)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
18
+4
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Large
Type Fey
Alignment Lawful Evil
XP 2900
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Dexterity +7

Skills

Perception +5 Stealth +7

Languages

Common, Elvish, Umbral

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing
Condition Immunities
poisoned

Traits

Magic Resistance

The fey revenant has advantage on saving throws against spells and other magical effects.

Shadow Sight

Magical darkness doesn’t impede the fey revenant’s darkvision.

Shadow Traveler (4/Day)

As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait.

Spider Climb

The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.

Thorn Body

A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.

Actions

Longbow

+7 to hit, range 120/600 ft (36.6/182.9 m). Hit: 1d8+4 plus 1d6 poison damage.

Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage.

Multiattack

The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack.

Queen's Grasp

+7 to hit.

Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage).

Shortsword

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 1d6 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

About Fey Revenant

Fey Revenant is a large fey with a Challenge Rating of 7. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 161 hit points (derived from 17d10+68).

Fey Revenant has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fey Revenant

2 tips available

When using Fey Revenant in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Fey Revenant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fey Revenant?
Fey Revenant has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Fey Revenant?
Fey Revenant is a Large Fey, which affects how certain spells and abilities interact with it.
What languages does Fey Revenant speak?
Fey Revenant can communicate in Common, Elvish, Umbral.

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