Creature Reference Back to Creatures

Eonic Savant

Medium · Humanoid · CR 7 · Neutral

Armor Class
13 (16 with mage armor)
Hit Points and Hit Dice
115 (16d8+51)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
16
+3
CON
16
+3
INT
20
+5
WIS
11
+0
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 2900
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Saving Throws

Wisdom +3

Skills

Arcana +8 History +8 Perception +3 Persuasion +5

Languages

Common, Eonic, Giant, Sylvan

Resistances & Immunities

Condition Immunities
frightened

Traits

Amend Time

As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on its next weapon attack roll.

Magic Resistance

The savant has advantage on saving throws against spells and other magical effects.

Past and Future, Present

A savant is always accompanied by its past and future selves. They occupy the savant’s same space seconds before and after the savant and can’t be targeted separately. They provide the savant with the following benefits.
* The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell.
* When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savant’s future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged.

Spellcasting

The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The savant has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st Level (4 slots): detect magic, mage armor, magic missile, sleep
- 2nd Level (3 slots): enlarge/reduce, gust of wind, misty step
- 3rd Level (3 slots): counterspell, fireball, fly
- 4th Level (3 slots): arcane eye, confusion, dimension door
- 5th Level (1 slot): arcane hand

Actions

Multiattack

The eonic savant makes three melee attacks.

Time Warping Staff

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d6 force damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage.

About Eonic Savant

Eonic Savant is a medium humanoid with a Challenge Rating of 7. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 115 hit points (derived from 16d8+51).

Eonic Savant has communication capabilities including Common, Eonic, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Eonic Savant

1 tips available

When using Eonic Savant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Eonic Savant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Eonic Savant?
Eonic Savant has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Eonic Savant?
Eonic Savant is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Eonic Savant speak?
Eonic Savant can communicate in Common, Eonic, Giant, Sylvan.

Related D&D 5e Content

Related Creatures