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Clockwork Tiger

Large · Construct · CR 6 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
112 (15d10+30)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
15
+2
INT
7
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 2300
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The tiger is immune to any spell or effect that would alter its form.

Magic Resistance

The tiger has advantage on saving throws against spells and other magical effects.

Pounce

If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Reactive Guardian

The clockwork tiger has two reactions that can be used only for Deflecting Leap.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Multiattack

The clockwork tiger makes one bite and two claw attacks.

Reactions

Deflecting Leap

When the clockwork tiger's ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking opportunity attacks. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead.

About Clockwork Tiger

Clockwork Tiger is a large construct with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 112 hit points (derived from 15d10+30).

Clockwork Tiger has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Tiger

2 tips available

When using Clockwork Tiger in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Clockwork Tiger

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Tiger?
Clockwork Tiger has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Clockwork Tiger?
Clockwork Tiger is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Tiger speak?
Clockwork Tiger can communicate in understands Common but can't speak.

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