Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Magic Resistance
The chatterlome has advantage on saving throws against spells and other magical effects.
Actions
Box Teleport
The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned.
Chisel
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The chatterlome makes four chisel attacks.
About Chatterlome
Chatterlome is a medium fiend with a Challenge Rating of 7. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 11d8+44).
Chatterlome has communication capabilities including Abyssal, Common, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chatterlome
1 tips available
GM Tips: Using Chatterlome
When using Chatterlome in your D&D 5e campaign, consider these tactical approaches:
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Chatterlome
1 strategies available
Player Guide: Facing Chatterlome
When your party encounters this creature, keep these strategies in mind:
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chatterlome?
- Chatterlome has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Chatterlome?
- Chatterlome is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Chatterlome speak?
- Chatterlome can communicate in Abyssal, Common, Infernal, telepathy 60 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Assassin
Humanoid · CR 7
Bulette
Monstrosity · CR 6
Crime Boss
Humanoid · CR 6
Bunyip
Beast · CR 8
Cosmopolitan Alchemist
Humanoid · CR 6
Cave Troll
Giant · CR 6