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Chatterlome

Medium · Fiend · CR 7 · Lawful Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
93 (11d8+44)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
18
+4
INT
11
+0
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 2900
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Wisdom +5 Charisma +3

Skills

Perception +5 Stealth +7

Languages

Abyssal, Common, Infernal, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Traits

Magic Resistance

The chatterlome has advantage on saving throws against spells and other magical effects.

Actions

Box Teleport

The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned.

Chisel

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Multiattack

The chatterlome makes four chisel attacks.

About Chatterlome

Chatterlome is a medium fiend with a Challenge Rating of 7. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 11d8+44).

Chatterlome has communication capabilities including Abyssal, Common, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chatterlome

1 tips available

When using Chatterlome in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Chatterlome

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chatterlome?
Chatterlome has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Chatterlome?
Chatterlome is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Chatterlome speak?
Chatterlome can communicate in Abyssal, Common, Infernal, telepathy 60 ft..

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