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Bearing Golem

Medium · Construct · CR 6 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
18
+4
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
3
-4

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 2300
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 30 ft (9.1 m)
Passive Perception 13

Skills

Perception +3 Stealth +7

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone

Traits

Ambusher

In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised.

False Appearance

While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem’s weapon attacks are magical.

Reform

If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action.

Scatter

As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem’s ball bearings must succeed on a DC 15 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. While scattered, the bearing golem can’t attack or move, except to reform, and it can’t be targeted by attacks or spells. It can still take damage from spells that deal damage in an area.

Actions

Multiattack

The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice.

Scattershot

Recharge 5–6

The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Steel Shot

+7 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d6+4 bludgeoning damage.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

About Bearing Golem

Bearing Golem is a medium construct with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 75 hit points (derived from 10d8+30).

Bearing Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bearing Golem

2 tips available

When using Bearing Golem in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Bearing Golem

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bearing Golem?
Bearing Golem has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Bearing Golem?
Bearing Golem is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Bearing Golem speak?
Bearing Golem can communicate in understands the languages of its creator but can't speak.

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