Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands Sylvan but can't speak
Resistances & Immunities
Traits
Fruit of the Land
When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroes’ feast spell for 8 hours. If the feast isn’t consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves.
Parent Vine
The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of exhaustion per hour until it dies.
Regeneration
The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz’s parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Wildland Runner
Difficult terrain composed of forest underbrush, bushes, or vines doesn’t cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the entangle and wall of thorns spells.
Actions
Gore
+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Hooves
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Multiattack
The barometz makes two attacks: one with its gore and one with its hooves.
About Barometz
Barometz is a large plant with a Challenge Rating of 6. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 95 hit points (derived from 10d10+40).
Barometz has communication capabilities including understands Sylvan but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Barometz
1 tips available
GM Tips: Using Barometz
When using Barometz in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Barometz
1 strategies available
Player Guide: Facing Barometz
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Barometz?
- Barometz has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Barometz?
- Barometz is a Large Plant, which affects how certain spells and abilities interact with it.
- What languages does Barometz speak?
- Barometz can communicate in understands Sylvan but can't speak.
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Related D&D 5e Content
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