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Arachnocrat

Medium · Fiend · CR 5 · Lawful Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
93 (17d8+17)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
17
+3
CON
12
+1
INT
16
+3
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 40 ft (12.2 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 12

Saving Throws

Dexterity +5 Intelligence +4 Charisma +6

Skills

Deception +8 Insight +4 Persuasion +6 Stealth +5

Languages

Common, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Aristocratic Disguise

An arachnocrat in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a humanoid aristocrat.

Devil’s Sight

Magical darkness doesn’t impede the arachnocrat’s darkvision.

Magic Resistance

The arachnocrat has advantage on saving throws against spells and other magical effects.

Speak with Spiders

The arachnocrat can communicate with spiders and other arachnids as if they shared a language.

Spider Climb

The arachnocrat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way. The skin of a creature that dies while poisoned takes on a golden hue.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Multiattack

The arachnocrat makes two claw attacks. If both claws hit a Medium or smaller target, the target is restrained in gilded webbing. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 8; immunity to bludgeoning, poison, and psychic damage).

About Arachnocrat

Arachnocrat is a medium fiend with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 17d8+17).

Arachnocrat has communication capabilities including Common, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Arachnocrat

2 tips available

When using Arachnocrat in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Arachnocrat

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Arachnocrat?
Arachnocrat has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Arachnocrat?
Arachnocrat is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Arachnocrat speak?
Arachnocrat can communicate in Common, Infernal, telepathy 120 ft..

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