Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Common but can’t speak
Resistances & Immunities
Traits
Fear of Fire
The a-mi-kuk is afraid of fire, and it won’t move toward any fiery or burning objects. If presented forcefully with a flame, or if it is dealt fire damage, the a-mi-kuk must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. After it has been frightened by a specific source of fire (such as the burning hands spell), the a-mi-kuk can’t be frightened by that same source again for 24 hours.
Hold Breath
The a-mi-kuk can hold its breath for 30 minutes.
Icy Slime
The a-mi-kuk’s body is covered in a layer of greasy, ice-cold slime that grants it the benefits of freedom of movement. In addition, a creature that touches the a-mi-kuk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) cold damage from the freezing slime. A creature grappled by the a-mi-kuk takes this damage at the start of each of its turns.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Grasping Claw
+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). The a-mi-kuk has two grasping claws, each of which can grapple only one target at a time.
Multiattack
The a-mi-kuk makes two attacks: one with its bite and one with its grasping claw.
Strangle
The a-mi-kuk strangles one creature grappled by it. The target must make a DC 16 Strength saving throw. On a failure, the target takes 27 (6d8) bludgeoning damage, can't breathe, speak, or cast spells, and begins suffocating. On a success, the target takes half the bludgeoning damage and is no longer grappled. Until this strangling grapple ends (escape DC 16), the target takes 13 (3d8) bludgeoning damage at the start of each of its turns. The a-mi-kuk can strangle up to two Medium or smaller targets or one Large target at a time.
About A-mi-kuk
A-mi-kuk is a huge aberration with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 115 hit points (derived from 10d12+50).
A-mi-kuk has communication capabilities including understands Common but can’t speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using A-mi-kuk
2 tips available
GM Tips: Using A-mi-kuk
When using A-mi-kuk in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing A-mi-kuk
2 strategies available
Player Guide: Facing A-mi-kuk
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of A-mi-kuk?
- A-mi-kuk has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is A-mi-kuk?
- A-mi-kuk is a Huge Aberration, which affects how certain spells and abilities interact with it.
- What languages does A-mi-kuk speak?
- A-mi-kuk can communicate in understands Common but can’t speak.
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