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Young Mithral Dragon

Large · Dragon · CR 7 · Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
170 (20d10 + 60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
18
+4
CON
17
+3
INT
16
+3
WIS
17
+3
CHA
16
+3

Overview

Category Monsters
Size Large
Type Dragon
Alignment Neutral
XP 2900
Initiative Bonus +4

Movement

Walk 80 ft (24.4 m)
Fly 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 40 ft (12.2 m)
Crawl 40 ft (12.2 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 19

Saving Throws

Dexterity +7 Constitution +6 Wisdom +6 Charisma +6

Skills

Insight +6 Perception +9 Persuasion +6 Stealth +7

Languages

all, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
slashing
Condition Immunities
charmed

Traits

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Actions

Bite

+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 14 Constitution saving throw or lose 3 (1d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Shard Breath

Recharge 5–6

The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke.

About Young Mithral Dragon

Young Mithral Dragon is a large dragon with a Challenge Rating of 7. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 170 hit points (derived from 20d10 + 60).

Young Mithral Dragon has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Mithral Dragon

2 tips available

When using Young Mithral Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Young Mithral Dragon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Mithral Dragon?
Young Mithral Dragon has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Young Mithral Dragon?
Young Mithral Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Mithral Dragon speak?
Young Mithral Dragon can communicate in all, telepathy 60 ft..

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