Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Gore
+8 to hit, reach 10 ft (3 m). Hit: 1d12+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Multiattack
The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack.
Stinger
+8 to hit, reach 10 ft (3 m). Hit: 1d4+5 poison damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Reactions
Spine Trap
When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.
About Sandwyrm
Sandwyrm is a large dragon with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 142 hit points (derived from 15d10 + 60).
GM Tips: Using Sandwyrm
1 tips available
GM Tips: Using Sandwyrm
When using Sandwyrm in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Sandwyrm
1 strategies available
Player Guide: Facing Sandwyrm
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sandwyrm?
- Sandwyrm has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Sandwyrm?
- Sandwyrm is a Large Dragon, which affects how certain spells and abilities interact with it.
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