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Sand Hag

Medium · Fey · CR 6 · Chaotic Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
120 (16d8 + 48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
15
+2
CON
16
+3
INT
16
+3
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 2300
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Skills

Deception +6 Perception +5 Stealth +5

Languages

Common, Dwarvish, Giant, Gnomish

Traits

Magic Resistance

The sand hag has advantage on saving throws against spells and other magical effects.

Mimicry

The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.

Scorpion Walk

Difficult terrain composed of sand or gravel doesn’t cost the hag extra movement. In addition, while in sandy terrain, she doesn’t leave tracks and has tremorsense out to a range of 30 feet.

Actions

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

Multiattack

The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect.

Scouring Sirocco

Recharge 5–6

The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn.

Spellcasting

The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

  • At Will: silent image
  • 3/Day Each: hallucinatory terrain (as an action), major image

About Sand Hag

Sand Hag is a medium fey with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 120 hit points (derived from 16d8 + 48).

Sand Hag has communication capabilities including Common, Dwarvish, Giant, Gnomish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sand Hag

2 tips available

When using Sand Hag in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Sand Hag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sand Hag?
Sand Hag has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Sand Hag?
Sand Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Sand Hag speak?
Sand Hag can communicate in Common, Dwarvish, Giant, Gnomish.

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