Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Sylvan, Undercommon
Resistances & Immunities
Traits
Red Cap
The redcap must soak its cap in the blood of a Humanoid that has been dead for no more than 1 hour at least once every 3 days. Every 24 hours past the third day that it goes without soaking its cap in blood in this way, it suffers one level of exhaustion. This exhaustion can be reduced only when the redcap finishes a long rest after soaking its cap in fresh Humanoid blood, which reduces its exhaustion level to 0. If the redcap dies as a result of this exhaustion, it crumbles to dust.
Actions
Bleeding Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Multiattack
The redcap makes one Bleeding Bite attack and two Pike attacks.
Pike
+8 to hit, reach 10 ft (3 m). Hit: 1d10+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bonus Actions
Solid Kick
The redcap kicks a Medium or smaller creature within 5 feet of it. The target must succeed on a DC 15 Strength saving throw or be knocked prone.
About Redcap
Redcap is a medium fey with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 120 hit points (derived from 16d8 + 48).
Redcap has communication capabilities including Common, Sylvan, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Redcap
2 tips available
GM Tips: Using Redcap
When using Redcap in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Redcap
2 strategies available
Player Guide: Facing Redcap
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Redcap?
- Redcap has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Redcap?
- Redcap is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Redcap speak?
- Redcap can communicate in Common, Sylvan, Undercommon.
Related D&D 5e Content
Related D&D 5e Content
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