Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Goblin, Infernal, Sylvan, Void Speech
Resistances & Immunities
Traits
Nauseating Stench
A creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature that fails this saving throw is also incapacitated while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the qwyllion’s Nauseating Stench for the next 24 hours.
Actions
Charm
One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the qwyllion's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion's Charm for the next 24 hours.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Deadly Gaze
+6 to hit, range 60 ft (18.3 m). Hit: 4d6+3 psychic damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion's control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time.
Multiattack
The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn.
About Qwyllion
Qwyllion is a medium aberration with a Challenge Rating of 8. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 110 hit points (derived from 13d8 + 52).
Qwyllion has communication capabilities including Common, Goblin, Infernal, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Qwyllion
2 tips available
GM Tips: Using Qwyllion
When using Qwyllion in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Qwyllion
2 strategies available
Player Guide: Facing Qwyllion
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Qwyllion?
- Qwyllion has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Qwyllion?
- Qwyllion is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Qwyllion speak?
- Qwyllion can communicate in Common, Goblin, Infernal, Sylvan, Void Speech.
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