Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Goblin, Sylvan, Void Speech
Resistances & Immunities
Traits
Distracting Babble
When a spellcaster that is concentrating on a spell starts its turn within 20 feet of the mamura, the spellcaster must succeed on a DC 15 Constitution saving throw or lose concentration on the spell. In addition, if a spellcaster within 20 feet of the mamura casts a spell, it must succeed on a DC 15 Constitution saving throw or the spell fails to cast, using the action, bonus action, or reaction to cast the spell but not expending the spell slot.
Flyby
The mamura doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Magic Resistance
The mamura has advantage on saving throws against spells and other magical effects.
Radial Eyes
The mamura has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the mamura isn’t blinded, creatures attacking it can’t benefit from traits and features that rely on a creature’s allies distracting or surrounding the mamura, such as the Pack Tactics trait or Sneak Attack class feature.
Actions
Claw
+7 to hit, range 5 ft (1.5 m). Hit: 1d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The mamura makes three Claw attacks and one Whiptail Stinger attack.
Whiptail Stinger
+7 to hit, range 10 ft (3 m). Hit: 1d8+4 poison damage.
Melee Weapon Attack: +7 to hit, range 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage and be poisoned for 1 minute. While poisoned, the creature takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Shadow Stealth
While in dim light or darkness, the mamura takes the Hide action.
About Mamura
Mamura is a small aberration with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 112 hit points (derived from 15d6 + 60).
Mamura has communication capabilities including Common, Goblin, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mamura
1 tips available
GM Tips: Using Mamura
When using Mamura in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Mamura
1 strategies available
Player Guide: Facing Mamura
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mamura?
- Mamura has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Mamura?
- Mamura is a Small Aberration, which affects how certain spells and abilities interact with it.
- What languages does Mamura speak?
- Mamura can communicate in Common, Goblin, Sylvan, Void Speech.
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