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Ice Maiden

Medium · Fey · CR 6 · Lawful Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
84 (13d8 + 26)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
17
+3
CON
15
+2
INT
19
+4
WIS
13
+1
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fey
Alignment Lawful Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +5 Charisma +8

Skills

Deception +8 Persuasion +8 Stealth +6

Languages

Common, Giant, Sylvan

Resistances & Immunities

Damage Immunities
cold
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire

Traits

Chilling Presence

A creature that starts its turn within 15 feet of the ice maiden must succeed on a DC 16 Constitution saving throw or take 3 (1d6) cold damage. Unprotected, nonmagical flames within 15 feet of the maiden are extinguished, and water freezes if it remains within 15 feet of the maiden for at least 1 minute.

Ice Walk

The ice maiden can move across icy and snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost her extra movement.

Magic Resistance

The ice maiden has advantage on saving throws against spells and other magical effects.

Snow Sight

The ice maiden can see through areas obscured by snow or fog without penalty.

Actions

Ice Blade

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 4d6 cold damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 14 (4d6) cold damage.

Ice Bolt

+8 to hit, range 60 ft (18.3 m). Hit: 4d6+5 cold damage.

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (4d6 + 5) cold damage.

Icy Embrace

Recharge 5–6

The ice maiden blasts wintry weather on a point she can see within 60 feet of her. Each creature within 15 feet of that point must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained. The area then becomes icy, difficult terrain for 1 minute.

Kiss of the Frozen Heart

The ice maiden kisses a willing Humanoid, freezing the target's heart. The target has immunity to cold damage, but it is charmed by the ice maiden until the maiden ends the effect (no action required) or until the target is kissed by a creature that loves it. The charmed target obeys the maiden's verbal commands. If the target suffers any harm from the maiden or her allies, or if it receives a suicidal command, it can make a DC 16 Wisdom saving throw, ending the effect on itself on a success. The maiden can have no more than three Humanoids charmed at a time.

Multiattack

The ice maiden makes two Ice Blade or Ice Bolt attacks.

Bonus Actions

Snow Step

The ice maiden teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see. The origin and destination spaces must contain snow or ice.

About Ice Maiden

Ice Maiden is a medium fey with a Challenge Rating of 6. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 84 hit points (derived from 13d8 + 26).

Ice Maiden has communication capabilities including Common, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ice Maiden

1 tips available

When using Ice Maiden in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Ice Maiden

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ice Maiden?
Ice Maiden has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Ice Maiden?
Ice Maiden is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Ice Maiden speak?
Ice Maiden can communicate in Common, Giant, Sylvan.

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