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Gilded Devil

Medium · Fiend · CR 7 · Lawful Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
112 (15d8 + 45)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
17
+3
INT
15
+2
WIS
18
+4
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 2900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +6 Wisdom +7 Charisma +6

Skills

Deception +9 History +5 Insight +7 Persuasion +9

Languages

Celestial, Common, Draconic, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the gilded devil’s darkvision.

Golden Flail

The gilded devil’s Golden Flail attacks are magical. When the devil hits with the Golden Flail, the flail deals an extra 4d6 fire damage (included in the attack). In addition, the devil can transform the flail into gold jewelry or back into a weapon as a bonus action.

Liar’s Largesse

If a creature accepts a gift of jewelry from the gilded devil, the creature becomes cursed until cured by a remove curse spell or similar magic. While cursed, the creature has disadvantage on saving throws against the devil’s spells and abilities.

Magic Resistance

The gilded devil has advantage on saving throws against spells and other magical effects.

Actions

Golden Flail

+8 to hit, reach 5 ft (1.5 m). Hit: 1d10+5 plus 4d6 fire damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 14 (4d6) fire damage.

Hurl Flame

+7 to hit, range 120 ft (36.6 m). Hit: 3d6+4 fire damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 14 (3d6 + 4) fire damage.

Multiattack

The gilded devil makes two Golden Flail attacks or three Hurl Flame attacks.

Spellcasting

The gilded devil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

  • At Will: alter self, detect thoughts, suggestion
  • 3/Day Each: charm person, scrying

Teleport

Recharge 4–6

The gilded devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Voracious Greed

The gilded devil magically consumes up to 1 cubic foot of nonmagical jewelry or coins made of precious material within 5 feet of it. It regains 5 hp for every 200 gp of the consumed objects' value. If the jewelry or coins are being worn or carried by a creature, that creature must succeed on a DC 15 Dexterity saving throw to prevent the consumption.

Bonus Actions

Betrayal of Riches

Recharge 4–6

One creature wearing jewelry (an object made of precious material and worth at least 100 gp) the gilded devil can see within 60 feet of it must make a DC 15 Wisdom saving throw. On a failure, the target takes 13 (3d8) bludgeoning damage and suffers an effect until it finishes a short rest. The effect is based on the location of the worn jewelry (devil's choice if worn in multiple locations): on upper limbs, its melee damage is halved; on lower limbs, its speed is halved; on head, it is blinded or deafened (devil's choice); on body, it has vulnerability to bludgeoning damage. On a success, the target takes half the damage and doesn't suffer an additional effect.

About Gilded Devil

Gilded Devil is a medium fiend with a Challenge Rating of 7. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 112 hit points (derived from 15d8 + 45).

Gilded Devil has communication capabilities including Celestial, Common, Draconic, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gilded Devil

2 tips available

When using Gilded Devil in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Gilded Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gilded Devil?
Gilded Devil has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Gilded Devil?
Gilded Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Gilded Devil speak?
Gilded Devil can communicate in Celestial, Common, Draconic, Infernal, telepathy 120 ft..

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