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Fext

Medium · Undead · CR 6 · Any Alignment

Armor Class
17 (Patron's Blessing)
Hit Points and Hit Dice
77 (14d8 + 14)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
12
+1
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Any Alignment
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 20 ft (6.1 m)
Passive Perception 14

Saving Throws

Dexterity +6 Wisdom +4

Skills

Perception +4

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Eldritch Weapons

The fext’s weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).

Magic Resistance

The fext has advantage on saving throws against spells and other magical effects.

Patron’s Blessing

While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).

Undead Nature

The fext doesn’t require air, food, drink, or sleep.

Actions

Eldritch Blade

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d8 force damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.

Eldritch Fury

+7 to hit, range 120 ft (36.6 m). Hit: 3d8+4 force damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage.

Multiattack

The fext makes two Eldritch Blade or Eldritch Fury attacks.

Patron's Might

Recharge 5–6

The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Fext

Fext is a medium undead with a Challenge Rating of 6. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 77 hit points (derived from 14d8 + 14).

Fext has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fext

2 tips available

When using Fext in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Fext

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fext?
Fext has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Fext?
Fext is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Fext speak?
Fext can communicate in the languages it knew in life.

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