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Einherjar

Medium · Humanoid · CR 7 · Chaotic Neutral

Armor Class
18 (chain mail, shield)
Hit Points and Hit Dice
119 (14d8 + 56)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Neutral
XP 2900
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 15

Skills

Intimidation +6 Perception +5

Languages

Celestial, Common

Resistances & Immunities

Damage Resistances
piercing from nonmagical attacks

Traits

Battle Frenzy

The einherjar has advantage on all attack rolls it makes while it is below 30 hp.

Fearsome Gaze

The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.

Runic Weapons

The einherjar’s weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Actions

Battleaxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 3d8 radiant damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.

Celestial Blessing

Recharge 5–6

The einherjar calls on its celestial patrons for one of the following blessings:

Celestial Bolt

+5 to hit, range 60 ft (18.3 m). Hit: 3d8+2 radiant damage.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.

Multiattack

The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.

About Einherjar

Einherjar is a medium humanoid with a Challenge Rating of 7. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 119 hit points (derived from 14d8 + 56).

Einherjar has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Einherjar

2 tips available

When using Einherjar in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Einherjar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Einherjar?
Einherjar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Einherjar?
Einherjar is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Einherjar speak?
Einherjar can communicate in Celestial, Common.

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