Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Giant
Traits
Magic Resistance
The degenerate titan has advantage on saving throws against spells and other magical effects.
Actions
Earthstrike
The degenerate titan slams its fists onto the ground, creating a shockwave in a 60-foot line that is 10 feet wide. Each creature in the line must make a 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) force damage and is flung 20 feet away from the titan and knocked prone, as the earth buckles and tosses the creature. On a success, a creature takes half the damage and isn't flung or knocked prone. If a flung creature strikes a solid surface, the creature takes 3 (1d6) bludgeoning damage for every 10 feet it was flung. If the creature is flung at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.
Greatclub
+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Multiattack
The degenerate titan can use its Reality-Bending Shout. It then makes three Greatclub attacks or two Rock attacks.
Reality-Bending Shout
The degenerate titan utters a scream that vibrates the fabric of reality around one creature it can see within 30 feet of it. The titan can attempt to end one magical effect of its choice of 3rd level or lower on the target. This effect works like the dispel magic spell, except the titan must always make an ability check. The titan's ability check for this is +4.
Rock
+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10+5 bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
About Degenerate Titan
Degenerate Titan is a huge giant with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 161 hit points (derived from 14d12 + 70).
Degenerate Titan has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Degenerate Titan
2 tips available
GM Tips: Using Degenerate Titan
When using Degenerate Titan in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Degenerate Titan
2 strategies available
Player Guide: Facing Degenerate Titan
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Degenerate Titan?
- Degenerate Titan has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Degenerate Titan?
- Degenerate Titan is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Degenerate Titan speak?
- Degenerate Titan can communicate in Giant.
Related D&D 5e Content
Related D&D 5e Content
Explore more about giant creatures and D&D 5e mechanics:
Related Creatures
Coven Night Hag
Fey · CR 7
Assassin
Humanoid · CR 7
Bunyip
Beast · CR 8
Bone Devil
Fiend · CR 9
Cyclops
Giant · CR 7
Chain Devil
Fiend · CR 9