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Degenerate Titan

Huge · Giant · CR 8 · Chaotic Evil

Armor Class
12 (armor scraps)
Hit Points and Hit Dice
161 (14d12 + 70)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
6
-2
CON
20
+5
INT
6
-2
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 3900
Initiative Bonus -2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Intimidation +4 Perception +4

Languages

Giant

Traits

Magic Resistance

The degenerate titan has advantage on saving throws against spells and other magical effects.

Actions

Earthstrike

Recharge 5–6

The degenerate titan slams its fists onto the ground, creating a shockwave in a 60-foot line that is 10 feet wide. Each creature in the line must make a 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) force damage and is flung 20 feet away from the titan and knocked prone, as the earth buckles and tosses the creature. On a success, a creature takes half the damage and isn't flung or knocked prone. If a flung creature strikes a solid surface, the creature takes 3 (1d6) bludgeoning damage for every 10 feet it was flung. If the creature is flung at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.

Greatclub

+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Multiattack

The degenerate titan can use its Reality-Bending Shout. It then makes three Greatclub attacks or two Rock attacks.

Reality-Bending Shout

The degenerate titan utters a scream that vibrates the fabric of reality around one creature it can see within 30 feet of it. The titan can attempt to end one magical effect of its choice of 3rd level or lower on the target. This effect works like the dispel magic spell, except the titan must always make an ability check. The titan's ability check for this is +4.

Rock

+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10+5 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

About Degenerate Titan

Degenerate Titan is a huge giant with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 161 hit points (derived from 14d12 + 70).

Degenerate Titan has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Degenerate Titan

2 tips available

When using Degenerate Titan in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Degenerate Titan

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Degenerate Titan?
Degenerate Titan has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Degenerate Titan?
Degenerate Titan is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Degenerate Titan speak?
Degenerate Titan can communicate in Giant.

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