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Clockwork Myrmidon

Large · Construct · CR 6 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
136 (16d10 + 48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 2300
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Strength +8 Dexterity +5

Skills

Athletics +8 Perception +6

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Alchemical Fireball

The clockwork myrmidon’s alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn’t occur if the clockwork myrmidon has already fired its alchemical flame jet four times.

Construct Nature

The clockwork myrmidon doesn’t require air, food, drink, or sleep.

Immutable Form

The clockwork myrmidon is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork myrmidon has advantage on saving throws against spells and other magical effects.

Actions

Alchemical Flame Jet

4/day

The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet.

Slam

+8 to hit, reach 10 ft (3 m). Hit: 1d12+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

War Pick

+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Bonus Actions

Grease Spray

4/day

The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a DC 16 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 16 Dexterity saving throw or fall prone.

About Clockwork Myrmidon

Clockwork Myrmidon is a large construct with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 136 hit points (derived from 16d10 + 48).

Clockwork Myrmidon has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Myrmidon

1 tips available

When using Clockwork Myrmidon in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Clockwork Myrmidon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Myrmidon?
Clockwork Myrmidon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Clockwork Myrmidon?
Clockwork Myrmidon is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Myrmidon speak?
Clockwork Myrmidon can communicate in understands Common but can't speak.

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