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Buraq

Medium · Celestial · CR 11 · Lawful Good

Armor Class
17 (natural armor)
Hit Points and Hit Dice
152 (16d8 + 80)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
20
+5
INT
18
+4
WIS
18
+4
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Lawful Good
XP 7200
Initiative Bonus +4

Movement

Walk 90 ft (27.4 m)
Fly 60 ft (18.3 m)
Swim 45 ft (13.7 m)
Climb 45 ft (13.7 m)
Crawl 45 ft (13.7 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +9 Wisdom +8 Charisma +9

Skills

History +8 Religion +8

Languages

Celestial, Common, Primordial, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Angelic Weapons

The buraq’s attacks are magical. When the buraq hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance

The buraq has advantage on saving throws against spells and other magical effects.

Night Journey

When outdoors at night, the distance of the buraq’s vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey, and for the next 24 hours, it can Teleport as a bonus action. When on a night journey, the buraq can teleport as often as it wants, and its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, the buraq can use a bonus action to return itself and its rider to the location where it began the night journey.

Powerful Steed

The buraq is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider.

Actions

Hooves

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 4d8 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Spellcasting

The buraq casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17):

  • At Will: comprehend languages, detect evil and good, holy aura, pass without trace
  • 3/Day Each: haste, longstrider
  • 1/Day Each: plane shift, wind walk
    Teleport (1/Day)The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

Teleport

1/day

The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

About Buraq

Buraq is a medium celestial with a Challenge Rating of 11. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 152 hit points (derived from 16d8 + 80).

Buraq has communication capabilities including Celestial, Common, Primordial, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Buraq

2 tips available

When using Buraq in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Buraq

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Buraq?
Buraq has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Buraq?
Buraq is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Buraq speak?
Buraq can communicate in Celestial, Common, Primordial, telepathy 120 ft..

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