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Drider

Large · Monstrosity · CR 6 · Chaotic Evil

Source. 5e 2024 Rules
Armor Class
19 (natural armor)
Hit Points and Hit Dice
123 (13d10 + 52)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
19
+4
CON
18
+4
INT
13
+1
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 2300
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +3 Dexterity +4 Constitution +4 Intelligence +1 Wisdom +3 Charisma +1

Skills

Perception +6 Stealth +10

Languages

Elvish, Undercommon

Traits

Spider Climb

The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

Web Walker

The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions

Foreleg

Cost 1

+7 to hit, reach 10 ft (3 m). Hit: 2d8+4 piercing damage.

Melee Attack Roll: +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.

Multiattack

Cost 1

The drider makes three attacks, using Foreleg or Poison Burst in any combination.

Poison Burst

Cost 1

+6 to hit, range 120 ft (36.6 m). Hit: 3d6+3 poison damage.

Ranged Attack Roll: +6, range 120 ft. 13 (3d6 + 3) Poison damage.

Bonus Actions

Magic of the Spider Queen

The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).

About Drider

Drider is a large monstrosity with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 123 hit points (derived from 13d10 + 52).

Drider has communication capabilities including Elvish, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drider

2 tips available

When using Drider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Drider

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drider?
Drider has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Drider?
Drider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Drider speak?
Drider can communicate in Elvish, Undercommon.

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