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Witch Queen

Small · Humanoid · CR 5 · Chaotic Evil

Source. Creature Codex
Armor Class
15 (studded leather armor)
Hit Points and Hit Dice
77 (14d6+28)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
16
+3
CON
14
+2
INT
11
+0
WIS
9
-1
CHA
16
+3

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 9

Skills

Arcana +3 Stealth +6

Languages

Common, Dwarvish, Undercommon

Traits

Heightened Spell (3/Day)

As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.

Magic Resistance

The witch queen has advantage on saving throws against spells and other magical effects.

Spellcasting

The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:

  • Cantrips (at will): acid splash, mage hand, message, ray of frost
  • 1st Level (4 slots): burning hands, magic missile, sleep
  • 2nd Level (3 slots): invisibility, spider climb, suggestion
  • 3rd Level (3 slots): blink, fear, lightning bolt
  • 4th Level (2 slots): blight, confusion

Sunlight Sensitivity

While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Maddening Scimitar

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.

About Witch Queen

Witch Queen is a small humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 77 hit points (derived from 14d6+28).

Witch Queen has communication capabilities including Common, Dwarvish, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Witch Queen

2 tips available

When using Witch Queen in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Witch Queen

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Witch Queen?
Witch Queen has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Witch Queen?
Witch Queen is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Witch Queen speak?
Witch Queen can communicate in Common, Dwarvish, Undercommon.

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