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Simhamukha

Huge · Celestial · CR 8 · Chaotic Good

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
115 (11d12+44)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
15
+2
CON
19
+4
INT
12
+1
WIS
17
+3
CHA
19
+4

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Chaotic Good
XP 3900
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +8 Charisma +7

Skills

Perception +6

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
necrotic, poison, radiant
Damage Resistances
cold, fire, lightning, psychic; bludgeoning, piericing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Traits

Innate Spellcasting

The simhamukha's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: aid, guidance, spiritual weapon
2/day each: confusion, searing smite, thunderous smite

Magic Resistance

The simhamukha has advantage on saving throws against spells and other magical effects.

Magic Weapons

The simhamukha's weapon attacks are magical.

Smite (3/Day)

When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If this damage reduces ha the target to 0 hit points, the simhamukha kills the target by decapitating it.

Kartika

+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Multiattack

The simhamukha makes two attacks with its kartika, or one with its kartika and one with its bite.

Staff Sweep

Recharge 5–6

Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn't knocked prone.

Weird

Recharge 6

The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.

About Simhamukha

Simhamukha is a huge celestial with a Challenge Rating of 8. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 115 hit points (derived from 11d12+44).

Simhamukha has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Simhamukha

1 tips available

When using Simhamukha in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Simhamukha

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Simhamukha?
Simhamukha has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Simhamukha?
Simhamukha is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Simhamukha speak?
Simhamukha can communicate in all, telepathy 120 ft..

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