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Mandriano

Large · Plant · CR 5 · Lawful Evil

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
60 (8d10+16)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
6
-2
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Large
Type Plant
Alignment Lawful Evil
XP 1800
Initiative Bonus -2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Athletics +5 Perception +3 Stealth +1

Languages

understands Common and Sylvan, but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire
Condition Immunities
exhaustion, poisoned

Actions

Consume the Spark

The mandriano drains the essence of one grappled target. The target must make a DC 14 Constitution saving throw, taking 13 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.

Multiattack

The mandriano makes two swipe attacks.

Swipe

+5 to hit, reach 10 ft (3 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. It can grapple up to three creatures.

About Mandriano

Mandriano is a large plant with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 60 hit points (derived from 8d10+16).

Mandriano has communication capabilities including understands Common and Sylvan, but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mandriano

2 tips available

When using Mandriano in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Mandriano

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mandriano?
Mandriano has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Mandriano?
Mandriano is a Large Plant, which affects how certain spells and abilities interact with it.
What languages does Mandriano speak?
Mandriano can communicate in understands Common and Sylvan, but can't speak.

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