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Dhampir Commander

Medium · Humanoid · CR 7 · Any Alignment

Source. Creature Codex
Armor Class
17 (studded leather, shield)
Hit Points and Hit Dice
97 (13d8+39)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
17
+3
CON
16
+3
INT
14
+2
WIS
12
+1
CHA
19
+4

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Alignment
XP 2900
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +5 Dexterity +6 Wisdom +4 Charisma +7

Skills

Athletics +5 Deception +7 Intimidation +7 Persuasion +7 Stealth +6

Languages

Common

Resistances & Immunities

Damage Resistances
necrotic

Traits

Inspiring Savagery

Each ally within 30 feet of the dhampir that can see it can make one melee attack as a bonus action.

Undead Resistance

The dhampir has advantage on saving throws against disease.

Actions

Dark Thirst

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 2d6 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapactitated, or restrained. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage. The dhampir commander regains hp equal to the amount of necrotic damage dealt.

Leadership

For 1 minute, the dhampir can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dhampir. A creature can benefit from only one Leadership die at a time. This effect ends if the dhampir is incapacitated. Dinosaur

Multiattack

The dhampir makes four rapier or four shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.

Predatory Charm

The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 15 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.

Rapier

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Shortbow

+6 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+3 piercing damage.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

About Dhampir Commander

Dhampir Commander is a medium humanoid with a Challenge Rating of 7. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 97 hit points (derived from 13d8+39).

Dhampir Commander has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dhampir Commander

2 tips available

When using Dhampir Commander in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Dhampir Commander

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dhampir Commander?
Dhampir Commander has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Dhampir Commander?
Dhampir Commander is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Dhampir Commander speak?
Dhampir Commander can communicate in Common.

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