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Deathsworn Elf

Medium · Humanoid · CR 6 · Chaotic Neutral

Source. Creature Codex
Armor Class
16 (studded leather)
Hit Points and Hit Dice
82 (15d8+15)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
19
+4
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Neutral
XP 2300
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 17

Skills

Perception +7 Stealth +10 Survival +4

Languages

Common, Elvish

Traits

Archer's Step

The deathsworn can use Disengage as a bonus action.

Death Bolt (3/Day)

As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.

Fey Ancestry

The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.

Keen Hearing and Sight

The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Weapons

The deathsworn's weapon attacks are magical.

Stealthy Traveler

The deathsworn can take the Hide action as a bonus action.

Surprise Attack

If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Longbow

+7 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+4 piercing damage.

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

The deathsworn makes two melee attacks or four ranged attacks.

Scimitar

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Volley

Recharge 5–6

The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

About Deathsworn Elf

Deathsworn Elf is a medium humanoid with a Challenge Rating of 6. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 82 hit points (derived from 15d8+15).

Deathsworn Elf has communication capabilities including Common, Elvish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deathsworn Elf

1 tips available

When using Deathsworn Elf in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Deathsworn Elf

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deathsworn Elf?
Deathsworn Elf has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Deathsworn Elf?
Deathsworn Elf is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deathsworn Elf speak?
Deathsworn Elf can communicate in Common, Elvish.

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