Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Traits
Brute
A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).
Frenzy (1/rest)
As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
Keen Smell
The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.
Savage Charge
If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.
Actions
Battleaxe
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Leadership
For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.
Multiattack
The bearfolk makes two attacks with its battleaxe and one with its bite.
About Bearfolk Chieftain
Bearfolk Chieftain is a medium humanoid with a Challenge Rating of 6. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 130 hit points (derived from 20d8+40).
Bearfolk Chieftain has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bearfolk Chieftain
2 tips available
GM Tips: Using Bearfolk Chieftain
When using Bearfolk Chieftain in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Bearfolk Chieftain
2 strategies available
Player Guide: Facing Bearfolk Chieftain
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bearfolk Chieftain?
- Bearfolk Chieftain has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Bearfolk Chieftain?
- Bearfolk Chieftain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Bearfolk Chieftain speak?
- Bearfolk Chieftain can communicate in Common, Giant.
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