Creature Reference Back to Creatures

Bearfolk Chieftain

Medium · Humanoid · CR 6 · Chaotic Good

Source. Creature Codex
Armor Class
17 (chain shirt, shield)
Hit Points and Hit Dice
130 (20d8+40)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
14
+2
CON
16
+3
INT
9
-1
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Good
XP 2300
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Dexterity +4 Wisdom +5

Skills

Athletics +11 Insight +5 Intimidation +7 Persuasion +4 Survival +5

Languages

Common, Giant

Traits

Brute

A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).

Frenzy (1/rest)

As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell

The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.

Savage Charge

If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.

Actions

Battleaxe

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Leadership

For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.

Multiattack

The bearfolk makes two attacks with its battleaxe and one with its bite.

About Bearfolk Chieftain

Bearfolk Chieftain is a medium humanoid with a Challenge Rating of 6. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 130 hit points (derived from 20d8+40).

Bearfolk Chieftain has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bearfolk Chieftain

2 tips available

When using Bearfolk Chieftain in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Bearfolk Chieftain

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bearfolk Chieftain?
Bearfolk Chieftain has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Bearfolk Chieftain?
Bearfolk Chieftain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Bearfolk Chieftain speak?
Bearfolk Chieftain can communicate in Common, Giant.

Related D&D 5e Content

Related Creatures