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Wraith

Medium · Undead · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14
Hit Points and Hit Dice
85
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 1800
Initiative Bonus +4

Movement

Fly 60 ft (18.3 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength -2 Dexterity +4 Constitution +3 Intelligence +1 Wisdom +2 Charisma +2

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience
Damage Resistances
acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage Vulnerabilities
radiant

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.

Undead Nature

The wraith doesn't require air, food, drink, or sleep.

Undead Resilience

The wraith is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Create Specter

The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Life Drain

+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Multiattack

The wraith makes two Life Drain attacks.

Bonus Actions

Trail of Death

Recharge 4–6

The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP.

Reactions

Unravel Life

When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives.

About Wraith

Wraith is a medium undead with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 85 hit points (derived from None).

Wraith has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wraith

2 tips available

When using Wraith in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Wraith

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wraith?
Wraith has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Wraith?
Wraith is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wraith speak?
Wraith can communicate in the languages it knew in life.

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