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Vampire Spawn

Medium · Undead · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (natural armor)
Hit Points and Hit Dice
91
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
22
+6
CON
16
+3
INT
10
+0
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 1800
Initiative Bonus +6

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +3 Dexterity +6 Constitution +3 Intelligence +0 Wisdom +3 Charisma +1

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
Vampiric Resilience
Damage Resistances
necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks

Traits

Hungry Dead Nature

As the vampire.

Regeneration

The vampire spawn regains 10 HP at the start of its turn if it has at least 1 HP and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Resting Place

As the vampire.

Spider Climb

As the vampire.

Vampire Weaknesses

As the vampire.

Vampiric Resilience

The vampire is immune to exhaustion.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 plus 3d6 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) slashing damage plus 10 (3d6) necrotic damage.

Draining Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 plus 3d6 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 8 (2d4+3) piercing damage plus 10 (3d6) necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains HP equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Multiattack

The vampire spawn makes two Claw attacks. It can replace one attack with a Draining Bite attack. If both Claw attacks hit one Large or smaller creature, the target is grappled (escape DC 14).

Bonus Actions

Call Blood

The vampire calls to the blood within one injured creature it can see within 10 feet of it, causing blood to pour from the creature's wounds. If the target doesn't have all its HP, it must make a DC 14 CON save, losing 7 (2d6) HP on a failed save, or losing half as much HP on a successful one. Before the end of its next turn, the vampire has advantage on the next attack roll it makes against a creature that failed the save.

About Vampire Spawn

Vampire Spawn is a medium undead with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 91 hit points (derived from None).

Vampire Spawn has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampire Spawn

2 tips available

When using Vampire Spawn in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Vampire Spawn

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampire Spawn?
Vampire Spawn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Vampire Spawn?
Vampire Spawn is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vampire Spawn speak?
Vampire Spawn can communicate in the languages it knew in life.

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