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Unicorn

Large · Celestial · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
92
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
22
+6
CHA
22
+6

Overview

Category Monsters
Size Large
Type Celestial
Alignment Chaotic Evil
XP 1800
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Strength +4 Dexterity +2 Constitution +2 Intelligence +0 Wisdom +6 Charisma +6

Languages

Celestial,Elvish,Sylvan,telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison,charmed,frightened,paralyzed,poisoned
Damage Resistances
Celestial Resilience

Traits

Celestial Resilience

The unicorn is resistant to radiant damage.

Magic Resistance

The unicorn has advantage on saves against spells and other magical effects.

Magic Weapons

The unicorn's weapon attacks are magical.

Sense the Unnatural

The unicorn can pinpoint the location of Aberrations and Undead within 60 feet of it.

Speak with Beasts and Plants

The unicorn can communicate with Beasts and Plants as if they shared a language.

Woodland Walk

Difficult terrain composed of nonmagical plants doesn't cost the unicorn extra movement. In addition, the unicorn can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Heal Self (Costs 3 Actions)

The unicorn magically regains 11 (2d8+2) HP.

Healing Touch

3/day

The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) HP and is freed from all curses, diseases, and poisons afflicting it.

Hooves

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Horn

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 3d6 radiant damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage plus 10 (3d6) radiant damage.

Horn Bolt

+6 to hit, range 60 ft (18.3 m). Hit: 3d6+3 radiant damage.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6+3) radiant damage.

Multiattack

The unicorn makes one Hooves attack and one Horn attack, or it makes two Horn Bolt attacks.

Radiant Stomp (Costs 2 Actions)

The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Unicorn Magic

The unicorn can cast the dancing lights and druidcraft cantrips at will, requiring no material components and using WIS as the spellcasting ability.

Reactions

Shimmering Shield

When a creature the unicorn can see within 30 feet of it, including the unicorn, is attacked, the unicorn can surround it with a shimmering shield of radiant light. The target adds 3 to its AC against the attack.

Legendary Actions

Canter

Cost 1

The unicorn moves up to half is speed without provoking opportunity attacks.

Heal Self

Cost 3

The unicorn magically regains 11 (2d8+2) HP.

Radiant Stomp

Cost 2

The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

About Unicorn

Unicorn is a large celestial with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 92 hit points (derived from None).

Unicorn has communication capabilities including Celestial,Elvish,Sylvan,telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Unicorn

1 tips available

When using Unicorn in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Unicorn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Unicorn?
Unicorn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Unicorn?
Unicorn is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Unicorn speak?
Unicorn can communicate in Celestial,Elvish,Sylvan,telepathy 60 ft..

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