Creature Reference Back to Creatures

Tyrannosaurus Rex

Huge · Beast · CR 8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
184
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
10
+0
CON
18
+4
INT
2
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 3900
Initiative Bonus +0

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +8 Dexterity +0 Constitution +4 Intelligence -4 Wisdom +1 Charisma -1

Languages

-

Traits

Hardy

Any critical hit against the dinosaur becomes a normal hit.

Actions

Bite

+8 to hit, reach 10 ft (3 m). Hit: 4d12+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target.

Multiattack

The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target.

Tail

+8 to hit, reach 10 ft (3 m). Hit: 4d8+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 23 (4d8+5) bludgeoning damage.

Bonus Actions

Rending Shake

While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.

About Tyrannosaurus Rex

Tyrannosaurus Rex is a huge beast with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 184 hit points (derived from None).

Tyrannosaurus Rex has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tyrannosaurus Rex

2 tips available

When using Tyrannosaurus Rex in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Tyrannosaurus Rex

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tyrannosaurus Rex?
Tyrannosaurus Rex has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Tyrannosaurus Rex?
Tyrannosaurus Rex is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Tyrannosaurus Rex speak?
Tyrannosaurus Rex can communicate in -.

Related D&D 5e Content

Related Creatures