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Triceratops

Huge · Beast · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
126
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
8
-1
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 10

Saving Throws

Strength +6 Dexterity -1 Constitution +3 Intelligence -4 Wisdom +0 Charisma -3

Languages

-

Traits

Hardy

Any critical hit against the dinosaur becomes a normal hit.

Trampling Charge

If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action.

Actions

Gore

+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Multiattack

The triceratops makes two Gore attacks.

Stomp

+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 17 (2d10+6) bludgeoning damage.

Bonus Actions

Warning Bugle

The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge.

About Triceratops

Triceratops is a huge beast with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from None).

Triceratops has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Triceratops

2 tips available

When using Triceratops in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Triceratops

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Triceratops?
Triceratops has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Triceratops?
Triceratops is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Triceratops speak?
Triceratops can communicate in -.

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