Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Traits
Hardy
Any critical hit against the dinosaur becomes a normal hit.
Trampling Charge
If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action.
Actions
Gore
+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.
Multiattack
The triceratops makes two Gore attacks.
Stomp
+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 17 (2d10+6) bludgeoning damage.
Bonus Actions
Warning Bugle
The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge.
About Triceratops
Triceratops is a huge beast with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from None).
Triceratops has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Triceratops
2 tips available
GM Tips: Using Triceratops
When using Triceratops in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Triceratops
2 strategies available
Player Guide: Facing Triceratops
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Triceratops?
- Triceratops has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Triceratops?
- Triceratops is a Huge Beast, which affects how certain spells and abilities interact with it.
- What languages does Triceratops speak?
- Triceratops can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about beast creatures and D&D 5e mechanics:
Related Creatures
Abominable Snowman
Monstrosity · CR 4
Cambion
Fiend · CR 5
Bulette
Monstrosity · CR 6
Bugbear Chief
Humanoid · CR 4
Air Elemental
Elemental · CR 5
Barbed Devil
Fiend · CR 5