Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Giant
Resistances & Immunities
Traits
Empowered Weapons
The oni's weapon attacks are magical. When the oni hits with any weapon, the weapon deals an extra 3d6 force damage (included in the attack).
Giant Attributes
The oni is resistant to the stunned condition.
Regeneration
The oni regains 10 HP at the start of its turn if it has at least 1 HP.
Actions
Arcane Bolt
+6 to hit, range 60 ft (18.3 m). Hit: 4d6+3 force damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6+3) force damage.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 3d6 force damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage plus 10 (3d6) force damage.
Glaive
+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 plus 3d6 force damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in a Medium or smaller form, plus 10 (3d6) force damage.
Multiattack
The oni makes two Claw or Glaive attacks, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.
Spellcasting
The oni casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).
- At Will: darkness, invisibility (self only)
- 1/Day Each: charm, gaseous form, sleep
Whirling Glaive
The oni channels its magic into its twirling glaive, creating magical wind in a 30-foot cone. Each creature in the area must make a DC 14 STR save. On a failure, a creature takes 31 (9d6) cold damage and is pushed up to 15 feet away from the oni. On a success, a creature takes half the damage and isn't pushed.
Bonus Actions
Change Shape
The oni magically transforms into a Small or Medium Humanoid, a Large ogre, or back into its true form, which is Giant. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it, except for its glaive, which adjusts to fit its new form. If the oni dies, it reverts to its true form, and the glaive reverts to its normal size.
About Oni
Oni is a large giant with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 134 hit points (derived from None).
Oni has communication capabilities including Common,Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Oni
3 tips available
GM Tips: Using Oni
When using Oni in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Oni
3 strategies available
Player Guide: Facing Oni
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Oni?
- Oni has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Oni?
- Oni is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Oni speak?
- Oni can communicate in Common,Giant.
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