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Spymaster

Medium · Humanoid · CR 7 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
97 (15d8+30)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 2900
Initiative Bonus +3

Movement

Walk 35 ft (10.7 m)
Swim 17 ft (5.2 m)
Climb 17 ft (5.2 m)
Crawl 17 ft (5.2 m)

Senses

Darkvision 30 ft (9.1 m)
Blindsight 10 ft (3 m)
Passive Perception 14

Saving Throws

Dexterity +6 Intelligence +4 Wisdom +4

Skills

Acrobatics +6 Deception +4 Perception +4 Stealth +6

Languages

any two

Traits

Assassinate

During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.

Dangerous Poison

As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.

Evasion

When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.

Sneak Attack (1/Turn)

The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.

Actions

Hand Crossbow

+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+3 piercing damage.

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortsword

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Cunning Action

The assassin takes the Dash, Disengage, Hide, or Use an Object action.

Don Disguise

The spymaster uses a disguise kit, making a Deception check to create the disguise. While the spymaster is wearing a disguise, their true identity can't be determined even if the disguise fails.

Rapid Attack

The assassin attacks with their shortsword.

Study Adversary

The spymaster studies the defenses of a creature engaged in combat. The spymaster gains advantage on all attacks and contested ability checks against that creature for 24 hours or until they study a different creature.

About Spymaster

Spymaster is a medium humanoid with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 97 hit points (derived from 15d8+30).

Spymaster has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spymaster

2 tips available

When using Spymaster in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Spymaster

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spymaster?
Spymaster has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Spymaster?
Spymaster is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Spymaster speak?
Spymaster can communicate in any two.

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