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Spirit Naga

Large · Monstrosity · CR 6 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
85 (10d10+30)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Dexterity +6 Constitution +6 Wisdom +5 Charisma +6

Languages

Abyssal, Celestial, Common

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, poisoned

Traits

Amphibious

The naga can breathe air and water.

Rejuvenation

If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.

Spellcasting

The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components:

  • Cantrips (at will): Mage Hand, Minor Illusion
  • 1st-Level (4 slots): Charm Person, Shield
  • 2nd-Level (3 slots): Detect Thoughts, levitate
  • 3rd-Level (3 slots) Hypnotic Pattern, Lightning Bolt
  • 4th-Level (3 slots): Arcane Eye, Blight
  • 5th-Level (1 slots): Dominate Person

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.

Blight

(4th-Level; V, Concentration) The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.

Hypnotic Pattern

(3rd-Level; V, Concentration) A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.

Lightning Bolt

(3rd-Level; V) A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.

Reactions

Shield

(1st-Level; V) When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.

About Spirit Naga

Spirit Naga is a large monstrosity with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 85 hit points (derived from 10d10+30).

Spirit Naga has communication capabilities including Abyssal, Celestial, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spirit Naga

2 tips available

When using Spirit Naga in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Spirit Naga

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spirit Naga?
Spirit Naga has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Spirit Naga?
Spirit Naga is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Spirit Naga speak?
Spirit Naga can communicate in Abyssal, Celestial, Common.

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