Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands Deep Speech but can't speak
Resistances & Immunities
Traits
Absorb Magic
The chuul has advantage on saving throws against spells and other magical effects. Whenever the chuul successfully saves against a spell or magical effect, it magically gains 5 (1d10) temporary hit points. While these temporary hit points last, the chuuls pincer attacks deal an additional 3 (1d6) force damage.
Amphibious
The chuul can breathe air and water.
Detect Magic
The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
King-Sized Claw
One of the chuuls pincers deals 18 (4d6 + 4) bludgeoning damage on a successful hit. A creature grappled by this pincer makes ability checks to escape the grapple with disadvantage.
Rune Drinker
Whenever the chuul takes damage from a magic weapon, until the start of the chuuls next turn attacks made with that weapon have disadvantage, and the chuul gains a +4 bonus to AC.
Sparking Wand
A wand of lightning bolts adorns the chuuls carapace. A creature that starts its turn within 10 feet must make a successful DC 14 Dexterity saving throw or take 7 (2d6) lightning damage. As an action, a creature within 5 feet of the chuul can grab the wand by making a successful DC 14 Athletics or Sleight of Hand check. A creature that fails this check must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 7 (2d6) lightning damage and is knocked prone. On a successful save, a creature takes half damage and isnt knocked prone.
Spell-warped
The spell-warped Chuul possesses one of the following traits.
Actions
Multiattack
If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
Pincer
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
Tentacle
A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.
About Spell-warped Chuul
Spell-warped Chuul is a large aberration with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 127 hit points (derived from 15d10+45).
Spell-warped Chuul has communication capabilities including understands Deep Speech but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spell-warped Chuul
1 tips available
GM Tips: Using Spell-warped Chuul
When using Spell-warped Chuul in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Spell-warped Chuul
1 strategies available
Player Guide: Facing Spell-warped Chuul
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spell-warped Chuul?
- Spell-warped Chuul has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Spell-warped Chuul?
- Spell-warped Chuul is a Large Aberration, which affects how certain spells and abilities interact with it.
- What languages does Spell-warped Chuul speak?
- Spell-warped Chuul can communicate in understands Deep Speech but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about aberration creatures and D&D 5e mechanics:
Related Creatures
Cave Troll
Giant · CR 6
Assassin
Humanoid · CR 7
Bulette
Monstrosity · CR 6
Coven Night Hag
Fey · CR 7
Chimera
Monstrosity · CR 7
Cloaker
Aberration · CR 8