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Shambling Mound

Large · Plant · CR 6 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
123 (13d10+52)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Plant
Alignment Chaotic Evil
XP 2300
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 20 ft (6.1 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Skills

Stealth +3

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
cold, fire, piercing
Condition Immunities
blinded, deafened, fatigue

Traits

Lightning Absorption

When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.

Actions

Engulf

The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded restrained can't breathe and moves with the shambling mound. At the start of each of the shambling mounds turns the target takes 11 (2d6 + 4) bludgeoning damage.

Multiattack

The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature the target is grappled (escape DC 15) and the shambling mound uses Engulf against it.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

About Shambling Mound

Shambling Mound is a large plant with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 123 hit points (derived from 13d10+52).

GM Tips: Using Shambling Mound

1 tips available

When using Shambling Mound in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Shambling Mound

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shambling Mound?
Shambling Mound has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Shambling Mound?
Shambling Mound is a Large Plant, which affects how certain spells and abilities interact with it.

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