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Shadow Elf Spellcaster Drider

Large · Monstrosity · CR 6 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Skills

Perception +6 Stealth +6 Survival +6

Languages

Undercommon, Elvish, one more

Resistances & Immunities

Damage Resistances
poison

Traits

Fey Ancestry

The drider gains an expertise die on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The driders innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:

  • At Will: dancing lights,
  • 1/Day Each: Darkness, Web

Spider Climb

The drider can use its climb speed even on difficult surfaces and upside down on ceilings.

Sunlight Sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Web Walker

The drider ignores movement restrictions imposed by webs.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 plus 3d8 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.

Darkness

(2nd-Level; V, S, Concentration) Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.

Longbow

+6 to hit, range 120/600 ft (36.6/182.9 m). Hit: 1d8+3 plus 2d6 poison damage.

Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Longsword (wielded two-handed)

+7 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Multiattack

The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.

Web

(2nd-Level; V, S, Concentration) Thick sticky webs fill a 20-foot cube within 60 feet lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 14 Dexterity saving throw. On a failure it is restrained. A creature can escape by using an action to make a DC 14 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 minute.

About Shadow Elf Spellcaster Drider

Shadow Elf Spellcaster Drider is a large monstrosity with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 114 hit points (derived from 12d10+48).

Shadow Elf Spellcaster Drider has communication capabilities including Undercommon, Elvish, one more. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shadow Elf Spellcaster Drider

2 tips available

When using Shadow Elf Spellcaster Drider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Shadow Elf Spellcaster Drider

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shadow Elf Spellcaster Drider?
Shadow Elf Spellcaster Drider has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Shadow Elf Spellcaster Drider?
Shadow Elf Spellcaster Drider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Shadow Elf Spellcaster Drider speak?
Shadow Elf Spellcaster Drider can communicate in Undercommon, Elvish, one more.

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