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Holy Knight

Medium · Humanoid · CR 6 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
93 (11d8+44)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 2300
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 15

Saving Throws

Strength +7 Constitution +7 Wisdom +5 Charisma +5

Skills

Athletics +7 Insight +5 Perception +5 Religion +4

Languages

any two

Resistances & Immunities

Condition Immunities
frightened

Traits

Aura of Courage

While the knight is conscious, allies within 10 feet are immune to being frightened.

Actions

Greatsword

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 plus 2d8 radiant damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 5 (2d8) radiant damage.

Knightly Inspiration

1/day

The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves.

Lance

+6 to hit, reach 10 ft (3 m). Hit: 1d12+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.

Lay On Hands

1/day

The knight touches a willing creature or themself and restores 30 hit points.

Multiattack

The knight attacks twice with their greatsword.

About Holy Knight

Holy Knight is a medium humanoid with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 93 hit points (derived from 11d8+44).

Holy Knight has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Holy Knight

2 tips available

When using Holy Knight in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Holy Knight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Holy Knight?
Holy Knight has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Holy Knight?
Holy Knight is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Holy Knight speak?
Holy Knight can communicate in any two.

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