Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
the languages it knew in life
Traits
Innate Spellcasting
the vampire's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.
at will: darkness, dominate person, invisibility, misty step
1/day each: arms of hadar, disguise self, dissonant whispers, detect thoughts, hold monster
Actions
Blood Puppet
The vampire warlock targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be dominated by the vampire warlock as if it were the target of a dominate person spell. The target repeats the saving throw each time the vampire warlock or the vampire's companions do anything harmful to it, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire warlock is destroyed, is on a different plane of existence than the target, or uses a bonus action to end the effect; the vampire warlock doesn't need to concentrate on maintaining the effect.
Bloody Arms
The vampire warlock saturates itself in its own blood, causing 20 poison damage to itself. For 1 minute, its armor class increases to 20 and its unarmed strike and bite attacks do an additional 7 (2d6) poison damage.
Children of Hell
The vampire warlock magically calls 2d4 imps or 1 shadow. The called creatures arrive in 1d4 rounds, acting as allies of the vampire warlock and obeying its spoken commands, and remain for 1 hour, until the vampire warlock dies, or until the vampire warlock dismisses them as a bonus action.
Legendary Actions
Call the Blood
The vampire warlock uses call the blood.
Unarmed Strike
The vampire warlock makes one unarmed strike.
About Vampire Warlock - Variant
Vampire Warlock - Variant is a medium undead with a Challenge Rating of 13. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 144 hit points (derived from 17d8+68).
Vampire Warlock - Variant has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vampire Warlock - Variant
2 tips available
GM Tips: Using Vampire Warlock - Variant
When using Vampire Warlock - Variant in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Vampire Warlock - Variant
2 strategies available
Player Guide: Facing Vampire Warlock - Variant
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vampire Warlock - Variant?
- Vampire Warlock - Variant has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Vampire Warlock - Variant?
- Vampire Warlock - Variant is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Vampire Warlock - Variant speak?
- Vampire Warlock - Variant can communicate in the languages it knew in life.
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