Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Environments
Traits
Siege Monster
The spinosaurus deals double damage to objects and structures.
Tamed
The spinosaurus will never willingly attack any reptilian humanoid, and if forced or magically compelled to do so, it suffers disadvantage on attack rolls. Up to twelve Medium or four Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.
Actions
Bite
+13 to hit, reach 15 ft (4.6 m). Hit: 4d12 piercing damage.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.
Claw
+13 to hit, reach 10 ft (3 m). Hit: 4d6 slashing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Frightful Presence
Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus' Frightful Presence for the next 24 hours.
Multiattack
The spinosaurus makes one bite attack and two claw attacks.
Tail
+13 to hit, reach 20 ft (6.1 m). Hit: 3d8 bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Legendary Actions
Move
The spinosaurus moves up to half its speed.
Roar
The spinosaurus uses Frightful Presence.
Tail Attack
The spinosaurus makes one tail attack.
About Spinosaurus
Spinosaurus is a gargantuan beast with a Challenge Rating of 13. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 231 hit points (derived from 14d20+84).
Spinosaurus has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spinosaurus
1 tips available
GM Tips: Using Spinosaurus
When using Spinosaurus in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Spinosaurus
1 strategies available
Player Guide: Facing Spinosaurus
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spinosaurus?
- Spinosaurus has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Spinosaurus?
- Spinosaurus is a Gargantuan Beast, which affects how certain spells and abilities interact with it.
- What languages does Spinosaurus speak?
- Spinosaurus can communicate in -.
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